Author: tio

  • openDesk

    openDesk is the customisable office and collaboration suite designed specifically for your needs in public administration.

  • FreeSewing

    What is FreeSewing?

    FreeSewing is open source software to generate bespoke sewing patterns, loved by home sewers and fashion entrepreneurs alike.

    Industry sizing is a bunch of lies. Join the slow fashion revolution and enjoy clothes that fit you.

  • Zulip

    Zulip is an open source chat and collaborative software created by Jeff Arnold, Waseem Daher, Jessica McKellar, and Tim Abbott in 2012. Today, it is one of the free and open source alternatives to Slack, with over 60,000 commits contributed by over 1000 people.

  • Loops

    Loops was born from a simple belief: every moment has the power to inspire, connect, and create change.
    In a world where attention is precious and time is fleeting, we recognized the need for a platform that celebrates the art of concise storytelling.

    We’re not just building a platform; we’re nurturing a movement. A movement that values authenticity over perfection, creativity over conformity, and community over competition. Every feature we develop, every update we release, and every decision we make is guided by our commitment to empowering creators and connecting communities worldwide.

  • Equis

    EQUIS (IPA: /Ikwi/) is a 8 Channel DJ/Performance Mixer for Linux & JACK.

  • Weekly recap — 12 October 2025

    Weekly recap — 12 October 2025

    Week highlights: new releases of GIMP and RapidRAW, new features in darktable and Ardour.


    GIMP 3.0.6

    This is purely a bugfix release, don’t expect anything new. The release notes are here.


    darktable and AgX

    The team recently merged a patch by Kofa that adds AgX, a new tonemapper originally seen in Blender. This is not the first photography app to use AgX (Saulala is likely the first one), but definitely the most prominent one so far.

    There have been several general tonemapper modules before AgX: base curve, followed by several variations of filmic (later renamed to filmic rgb), followed by sigmoid. I specifically do not mention other tonemappers here, as they were intended for use elsewhere in the processing pipeline.

    Rather than emulating the film look, AgX aims for colorimetric accuracy and better chromatic consistency across the dynamic range. Kofa explained the mechanics of AgX in darktable early on in a thread on Pixls, I think you should read it if you are interested.

    The module has controls for the input data, base and advanced curve parameters, and the look (slope offset, power, saturation, hue preservation).

    My personal impression so far is that while AgX provides a lot of control, just like with other tonemappers, the defaults are not great.

    On scenes with a wide dynamic range, details in highlights get flat, shadows/blacks get even darker, and hues change regardless of how much hue preservation you apply in AgX settings. Sigmoid and filmic rgb do a similar thing, but at least they don’t touch hues as much.

    So, I guess, we’ll have to continue tweaking tonemapping settings quite a bit for the foreseeable future to get to a decent baseline.


    RapidRAW 1.4.2

    Timon Käch released an update of RapidRAW with several quite useful improvements:

    • The Highlights slider doesn’t dull the image as much as it used to
    • The Exposure slider doesn’t oversaturate and overexpose as much as it used to
    • Exports now can have optional controllable watermarks

    Pink highlights and watermark UI in RapidRAW

    Unfortunately, as you can see, the recent fixes have not improved the situation with pink in overblown highlights.

    Nevertheless, here are the usual downloads and release notes.


    FreeCAD

    A year ago, Paul Ebbers picked up the SearchBar addon, originally created by Suzanne Soy, and started improving it. This is what you know from applications like Blender, GIMP, Olive and probably many others. Paul now proposes to include it in FreeCAD 1.2.

    SearchBar in FreeCAD

    There’s also a pretty substantial patch by tarman3, adding numerous Array command improvements in CAM. It’s currently in draft and will likely be merged for v1.2 as well.

    The release blocker needle is slowly moving towards zero and is currently at 27 remaining blockers. It may take a few more months to go all the way left.


    Ardour

    Robin Gareus investigated the StaffPad’s audio stretcher now used by Audacity, found that it works better than Rubberband in some cases, and added it as an “Any” option in the Time Stretch tool.

    New timestretch option in Ardour

    Mixer channels now have an RTA (real-time analyzer) toggle:

    RTA toggle in Ardour mixer channels

    Finally, Ardour now has support for the iCON V1-M controller, contributed by one of the Mixbus developers.

    iCON V1-M option in Ardour


    MIDI CC & NRPN database

    This is a recent find of a not-too-recent project. Ben Fox started working on a database for MIDI CC & NRPN of various hardware synths, samplers, etc., and 24 contributors joined over the years. If you have one of the supported devices and need to control it from the DAW, this may come in handy.

    All the information lives in CSV files on GitHub and is available under the terms of the CC-BY-SA-4.0 license. You can contribute new descriptions to help make the information more discoverable for other users.


    Artworks

    Silent Sunday artwork by Sylvia Ritter, made with Krita:

    Silent Sunday artwork by Sylvia Ritter

    The Old Tibetan monastery by Maxim Petrov, made with Blender and Photoshop:

    The Old Tibetan monastery by Maxim Petrov

    Tale’s Edge – Snowy Woodland Village by Andy Walsh, made with Blender, 3DCoat, and Photoshop:

    Tale’s Edge - Snowy Woodland Village by Andy Walsh

  • siliconpr0n.org

    An Integrated Circuit (IC) Reverse Engineering (RE) Wiki

  • LibreDJ

    A 4 Deck DJ Software for Linux in the making

  • Weekly recap — 5 October 2025

    Weekly recap — 5 October 2025

    Week highlights: new features in GIMP and Inkscape; new release of MuseScore Studio, first alpha release of Audacity 4.


    GIMP

    Here is some of the ongoing work:

    • Jehan is reorganizing the Align/Distribute tool options. Probably not a final implementation, as the discussion about UX keeps going.
    • Jasper is adding new text orientation options: 90° clockwise and counterclockwise rotation.

    Additionally, Gabriele contributed a new Preferences option to disable the use of the TAB key to switch all dockable windows on and off. This is one of the maddening aspects of using GIMP for new users who press the key by accident and then struggle to figure out why all the docks have suddenly disappeared and how to bring them back.

    Personally, I think the proposed patch is more of a workaround. All shortcuts should be configurable; singling one of them out and adding a dedicated switch in Preferences doesn’t seem like a consistent solution to me. Plus, bringing docks back should not be puzzling in the first place. On the flip side, I’m definitely biased here.

    All of the above are unmerge patches at the moment.


    Inkscape

    Some fun things are happening in Inkscape:

    • Martin Owens is enhancing the rendering engine so it can work with floating pixel data and a greater number of color channels (think support for CMYKA).
    • Mike Kowalski is adding a character viewer to the font dock.


    BCON 2025

    The Blender Foundation has published all the videos from the Blender Conference 2025 on YouTube and Peertube. With over 80 videos in the playlist, there’s something for everyone: architectural visualization, production of animated TV series, simulating real-world camera lenses, recreating historical and cultural legacy, and so much more.


    FreeCAD

    You know how much I love digging into arcane pull requests and showing exciting new features and quality-of-life improvements. So believe me when I tell you that there is nothing more exciting right now than seeing the number of v1.1 release blockers go down. If the trend continues, a release candidate in November would not be entirely unrealistic.

    At the same time, the pile of post-1.1 work just keeps growing. 229 out of 256 submitted pull requests are now scheduled for inclusion in version 1.2. Sure, some of them are in Draft, but I can absolutely see the team pulling double code review shifts shortly after the v1.1 release again.

    Among other “fun” things, the team recently had to discuss how they should deal with AI-generated patches.


    MuseScore Studio 4.6

    The new version comes with many improvements and new features. Many of them are already covered in the release video:

    Release highlights:

    • A metric ton of engraving improvements and fixes.
    • You can now use any SMuFL-compliant music font.
    • Localised control over showing and hiding empty staves.
    • Duration and velocity control in real-time note preview is now available.
    • Numerous guitar-specific improvements, such as engraving support for hammer-on, pull-off, and tapping techniques.
    • Brand-new Handbells palette and playback with MuseSounds.
    • VST3 support on Linux.

    A bit silly to use OpenStrings (Rhapsody) when you have MuseSounds around, but just to show a VST3 plugin actually working:

    OpenStrings/Rhapsody in MuseScore Studio 4.6

    See here for a more complete list of changes and download links.


    Audacity 4 alpha1 and the video

    Muse Group also released a technical preview of Audacity 4, the upcoming new release with the user interface completely reimagined and rebuilt with Qt. The important thing is not to expect this version to be production-ready yet. Or the project files to be backward-compatible.

    Audacity 4 alpha 1

    Things like importing/exporting audio, cutting, and applying real-time effects already work. Here is the list of v3 features that are not there yet:

    • Nyquist, LADSPA, VAMP, and the OpenVINO plugins.
    • Preferences from Audacity 3 are not carried over.
    • Envelopes and label tracks.
    • Spectrogram view and the spectral editing mode.
    • Most built-in effects, including generators and analyzers.
    • Opening multiple projects at the same time.

    You should also probably expects the mixer to be available in v4. Automation is planned but won’t happen in the first v4 release though.

    Notably, some of the missing features from the list above will likely not function exactly as they do in v3 today. My gut feeling is that envelopes and spectral editing are likely to undergo redesign. Martin specifically mentioned envelopes in the video he published several days ahead of the release:

    The video focused on the various types of debt that the team inherited from the original team and how they addressed them. That list of debt includes the logo, and it’s a topic of its own.

    New Audacity logo

    Over the last 25 years, I witnessed dozens, if not hundreds, of logo proposals, because many people were not happy with the original one. I’ve seen symbolic logos, photorealistic logos, and just about everything in between.

    Some contributors were adamant that only they have the right vision for the project’s branding. Others were very much self-aware (“Here’s yet another unsolicited logo redesign to add to the pile“). So it’s very tempting to smirk when you read things like “just deliver a logo people like” in the comments section at The Verge.

    All in all, I feel it’s somewhat premature to comment on the new Audacity. There are aspects that I absolutely love. There are things I’m just not too sure about. Like the lack of grid lines above waveform visualization in tracks. Or some of the user interface being bloody enormous, like this built-in compressor plugin window:

    New Compressor plugin in Audacity 4

    So let’s wait for the final version to arrive. The current estimation is sometime in 2026.


    Artworks

    Cyberpunk 2077 fan art by 長門ゆき, made with Unreal Engine, Blender, and Photoshop:

    Cyberpunk 2077 fan art by 長門ゆき

    Echo City by UE班的小学生_Cgerjia, made with Substance 3D Designer/Painter, Unreal Engine, and Blender:

    Echo City by UE班的小学生_Cgerjia

    Skyshade: La Saga LightLark by Ferdinand Ladera (for Alex Aster’s recent bestseller), made with Blender and Photoshop:

    Skyshade: La Saga LightLark by Ferdinand Ladera